Academic Programmes

Six learning areas. One clear journey.

Filter by grade level or subject to find the right starting point.

Computer & Digital Foundations

Grades 5–8

Build confidence with computers, files, the internet and responsible digital habits.

Learning objectives

  • Use a computer confidently
  • Organise files and folders
  • Search and evaluate information online
  • Practise safe, respectful digital behaviour

Topics covered

  • Parts of a computer
  • Operating systems
  • File management
  • Typing and keyboard skills
  • Internet research
  • Online safety and digital citizenship

Skills gained

  • Typing accuracy
  • Digital organisation
  • Safe research
  • Responsible online behaviour

Practical activities

  • File-organisation challenges
  • Guided online research tasks
  • Typing practice

Example final project: A personal digital portfolio folder with a short reflection

Enquire about this programme

Productivity & Office Technology

Grades 5–9

Learn to write, calculate and present clearly using everyday office software.

Learning objectives

  • Create professional documents
  • Use spreadsheets to organise and analyse data
  • Design clear presentations
  • Work with cloud tools

Topics covered

  • Word processing
  • Spreadsheets and basic formulas
  • Charts
  • Presentation design
  • Cloud collaboration
  • Formatting for school work

Skills gained

  • Document formatting
  • Data handling
  • Presenting ideas
  • Digital collaboration

Practical activities

  • Formatting a school report
  • Building a class survey sheet
  • Designing a short talk

Example final project: An interactive presentation on a topic of the student’s choice

Enquire about this programme

Programming & Computational Thinking

Grades 5–11

Learn to think like a programmer, from visual blocks to text-based languages such as Python.

Learning objectives

  • Break problems into steps
  • Write and debug programs
  • Understand variables, loops and conditions
  • Progress from block-based to text-based coding

Topics covered

  • Algorithms and logic
  • Scratch
  • Python fundamentals
  • Functions and data structures
  • Debugging
  • Simple games and applications

Skills gained

  • Logical thinking
  • Problem solving
  • Coding fluency
  • Debugging

Practical activities

  • Puzzle-based logic tasks
  • Live coding with the instructor
  • Weekly coding challenges

Example final project: A Scratch game (younger learners) or a Python application (older learners)

Enquire about this programme

Website Design & Development

Grades 7–11

Plan, design and build real web pages with HTML, CSS and JavaScript.

Learning objectives

  • Structure pages with HTML
  • Style layouts with CSS
  • Add interactivity with JavaScript
  • Design for usability and different screens

Topics covered

  • How the web works
  • HTML structure
  • CSS styling and layout
  • Responsive design
  • JavaScript basics
  • Publishing a simple site

Skills gained

  • Web page structure
  • Visual design
  • Responsive layout
  • Front-end coding

Practical activities

  • Rebuilding a simple page step by step
  • Design critiques
  • Mini web builds

Example final project: A multi-page personal website

Enquire about this programme

Artificial Intelligence & Future Technology

Grades 8–11

Understand how AI works, where it is used and how to use it responsibly and creatively.

Learning objectives

  • Explain what AI is and how it learns
  • Use AI tools thoughtfully
  • Discuss ethics, bias and safety
  • Explore emerging technologies

Topics covered

  • What is AI
  • Machine learning basics
  • Data and patterns
  • Responsible AI use
  • Automation
  • Emerging technologies

Skills gained

  • Critical thinking
  • AI literacy
  • Ethical reasoning
  • Curiosity about emerging tech

Practical activities

  • Hands-on AI tool exploration
  • Group discussions on ethics
  • Pattern-finding activities

Example final project: A short research and demonstration project on an AI topic

Enquire about this programme

Databases, Digital Creativity & Projects

Grades 8–11

Organise information with databases and bring ideas together in creative digital projects.

Learning objectives

  • Design simple databases
  • Query and sort information
  • Create digital media
  • Plan and deliver a complete project

Topics covered

  • Tables, records and fields
  • Simple queries
  • Digital design principles
  • Image and media editing
  • Project planning
  • Presenting finished work

Skills gained

  • Data organisation
  • Digital design
  • Project management
  • Presentation

Practical activities

  • Designing a database for a school club
  • Creating a digital poster or media piece
  • Project milestones

Example final project: A simple database application or a digital design project

Enquire about this programme

Grade ranges are indicative and are confirmed with parents at enrolment.

Your Future in Technology Starts Here.

Give your child the opportunity to explore, create and develop the skills of tomorrow.